Delve into the depths of terror with Beneath, an upcoming subaquatic horror-shooter developed by Cesteiro Bros. We sat down with Ricardo and Miguel Cesteiro, the brothers behind this chilling experience, to discuss their inspirations, gameplay mechanics, and the unsettling atmosphere they’re crafting.

A Deep Dive into Inspiration
The Cesteiro brothers have drawn inspiration from a diverse range of sources to create Beneath‘s unique blend of survival horror and intense shooter action. Ricardo explains, “We wanted to combine the claustrophobia and dread of games like System Shock and Dead Space with the visceral combat of titles such as Doom.” Furthermore, they cite the works of H.P. Lovecraft as a major influence, evident in the game’s grotesque creatures and overarching cosmic horror theme. The brothers aimed to capture the feeling of being hopelessly outmatched against forces beyond human comprehension; consequently, players should expect an unsettling experience.
Gameplay: Light, Resources, and Monsters
Beneath places players into the role of a Privateer stranded in an underwater research facility overrun by monstrous entities. The gameplay revolves around managing scarce resources—primarily light sources—to navigate the oppressive darkness and fight off hordes of grotesque creatures. Miguel emphasizes that resource management is crucial for survival: “Light isn’t just about visibility; it’s also your defense against the things lurking in the shadows.” Players will need to scavenge, craft upgrades, and strategically utilize limited ammunition to survive. Therefore, careful planning and tactical decision-making are essential for progressing through Beneath.
Unsettling Combat Encounters
The combat encounters are designed to be intense and unsettling. Rather than relying on brute force, players must use stealth, environmental awareness, and tactical positioning to overcome the monstrous inhabitants of the facility. The creatures themselves are disturbing manifestations of cosmic horror, each presenting unique challenges and requiring different strategies to defeat. Ricardo states, “We want players to feel vulnerable,” even when they’re equipped with powerful weaponry.” The brothers have focused on creating enemy AI that feels unpredictable and reactive, contributing further to the feeling of unease; as a result, encounters are never predictable.
Crafting an Atmosphere of Dread
Beyond its gameplay mechanics, Beneath is striving for a truly immersive and terrifying atmosphere. The Cesteiro brothers are paying close attention to sound design, visual effects, and environmental storytelling to create a sense of constant dread. The facility itself feels abandoned and decaying, with subtle details hinting at the horrifying events that transpired before the player’s arrival. Miguel explains, “We want players to feel like they’re not alone,” and that something is always watching them.” Notably, this emphasis on atmosphere makes Beneath more than just a shooter; it’s a journey into psychological horror.
Beneath promises a unique and terrifying experience for fans of survival horror and action shooters alike. The Cesteiro brothers have poured their passion and creativity into crafting a world filled with dread, danger, and unsettling encounters. Keep an eye out for more updates as the game edges closer to release; hopefully players will appreciate what the team has created in Beneath.
Source: Read the original article here.
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